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Game Projects

Little Miss Aligned

 

Level Designer, Environmental Artist, Head of Marketing, and Voice of Hannah's Mother. 

 

Little Miss Aligned is a puzzle game developed in Unity, where the player must use 2D logic to solve 3D puzzles.  

 

Click title for more details.

 

Software Used: Unity, Maya, and Photoshop.

Awaken

 

Lead Level Designer, Environmental Artist, Lighting, and FX Artist.

 

Awaken is an award-winning first person exploration game where everything is not as it seems. The game features an intuitive dialogue tree with binaural sound that lets you decide the outcome of important events.
 

Click title for more details. 

 

Software Used: UDK, Maya, and Photoshop.
 

myNuts_Poster_06.jpg
My Nuts 
- Spinbyte Studios
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Level Designer, Environmental Artist, Game Designer, and Marketing. 

 

My Nuts is a 3D launching game where the player takes on the role of a flying squirrel who is chasing down the truck that has stolen its nuts. Players will collect acorns and avoid obstacles in order to complete levels and achieve the goal of catching up to the truck with the pile of nuts. 

 

Click title for more details.

 

Software Used: Unity, Maya, and Photoshop.

Badlands: Max Carnage 
- SHG Studios
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Unity Generalist & Project Manager. 

 

Contract work through Spinbyte Studios

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Software Used: Unity, Maya, Photoshop, & Hansoft

Beach Racer
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Level Designer, Greybox Modeller, and Scritping.
 

A toy car racing on a homemade track at the beach. The track includes three distinct moments and a few shortcuts.

Modified an existing Unity race track package to enhance functionally. Tested and tuned for the player to be able to react and recover. 

 

Software Used: Unity, Maya, and  Illustrator.

 

Stealth 
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Level Designer, and Scripting.
 

Players must escape the area before someone notices you have left your cell. Players must plan their moves carefully and find the right way to sneak by the guards without getting caught. 

 

Software Used: Unity and Illustrator.

Capture the Flag
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Lead Level Designer, Environmental Artist, and Lighting.
 

An Unreal's UDK Capture the Flag map that is based on rooftops existing buildings. Players must work cooperatively to navigate, protect, and capture. Built in UDK with BSPs and static meshes. Tested with teams of four to six.  

 

 Software Used: UDK, and Illustrator. 

ELM Asylum 
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Lead Level Designer, Environmental Artist, Lighting, and FX Artist.
 

ELM Asylum has been abandoned for years. Escape and save yourself. Fully functioning one level game using tools within Unreal's UDK game engine. Worked with testers to reduce errors or faults. 

 

Software Used: UDK. 

 

Oceanside Lounge
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Environmental Artist, Lighting and FX Artist.
 

Relaxing sitting room in a small house on the beach. This project investigated more advance tools within UDK [Vertex painting, cloth physics, particle effects, materials, animations, and sound volumes.]

 

Software Used: UDK, Photoshop, Maya.  

 

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